fixed
Speedups & Bug Bashing
about 3 years ago by Zac Yang
We regularly release optimizations and bugfixes to make your overall GO experience better & faster. In the last month, we have:
- Optimized: pipeline for large foot traffic projects - seeing significantly faster runtimes & shorter queue time
- Improved: visibility of AOIs when using a satellite basemap
- Deprecated: imagery dead period selection - this was confusing to users and barely used. (This is deprecated in the UI but still available via API.)
- Fixed: edge case for open order scheduling for foot traffic (was causing some projects to fail)
- Fixed: edge case with ingestion failure, causing some scenes to be missing from results
- Fixed: reduced foot traffic heatmap failures
- Fixed: AOI uploads failing when the user file contained an
id
field - Fixed: imagery catalog failure when AOIs contain duplicate vertices
- Fixed: project sharing emails sometimes linking incorrectly
- Fixed: regression causing missing results when generating visualizations for large number of objects